
About
13 Steps to Escape is a 2D pixel art puzzle game. Every level you have to reach the flag. You can push crates, pick keys to open locks, trigger switch, roll a boulder and many mechanisms. But you only got 13 steps or actions to perform before respawning! How to play You can play with keyboard WASD, or ZQSD, or Arrows to move Enter or Space to validate selections E to undo actions R to restart the level if you are really stuck Esc to go back to main menu Or you can play with gamepad controller Stick to move A to validate selections L1/Y to undo actions R1 to reset level Start to go back to main menu Level Editor A level editor to let allow anybody to create and share custom levels! You can create levels with mouse only. Pick a tile and place it on level. Every level must have a single flag and current spawn. You can change orientation of some tiles using the selector or mouse wheel, which is much more easier Some tiles got different colors instead of orientation changes, to allow multiple gong or switch You can test your own levels, then share the url when it is ended, other players could enjoy your work! Inspirations and Credits This game is mostly inspired by the beautiful puzzle game Isles of Seas and Sky. Thanks to: Romain Gillet supporting me with color palette and proposing some assets WTF’UX a professional UX designer giving useful feedbacks Snaga and Saxo for testing and giving feedbacks derBenniBanni for its remote debugging of gamepad controller Game created and developed by Jonathan Vallet alias Satanimax 4. 13 Steps to Escape This is an unmodified repost of 13 Steps to Escape, an original js13kGames 2024 entry by Jonathan Vallet / Satanimax, released under the MIT License. The original copyright notice, license text, and relevant credits are preserved. Original project: https://github.com/js13kGames/13-steps-to-escape. This repost is not affiliated with or endorsed by js13kGames or the original author.
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